Environment design studies done for the upcoming game "SIlent Sadie", a 1920s Silent-Era Hollywood themed 2.5D platformer currently under development by NoMoon Studios.
I was tasked to develop visual storytelling concepts and level art starting from game-design blockouts, then assemble those in Unreal Engine and dress up the scene. I also contributed to some asset creation and modification of asset packs to fit the scene, and provided input on game art/design.
Selected here is a sample of an exterior interstitial space, part of the demo level for which I authored the environment.
Images courtesy of NoMoon Studios.
recording of WIP run-through to test out general feel