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Outer Ring MMO - species architecture showcase

One of my biggest responsibilities working for Outer Ring was figuring out distict, recognizable architectural styles for each of the five species inhabiting the great Silver City. Together with Lead LD Bogdan Dinca, narrative director Adam Bullied and concept artist Marta Brandariz we crafted 5 individual concepts based on the narrative and character guidelines, that were later on turned into asset kits by our modellers and level designers.
The challenge was to have them harmonize well but be instantly recognizable at the silhouette level, while also keeping true to each species' lore and ergonomics - and on top of this, good gameplay was paramount.
The humans always have straight 90 degree angled boxes built with modularity and flexibility in mind, in dense tetris-like compositions. They are a balanced, mid-ground between the other styles, sometimes using ornamentation, addons, various colors. Another distinctive feature is the use of green plants as props.
The scavengon building silhouette is an additive, messy composition, with complex contours, tons of addons easily distinguishable over negative space, varied materials and a rusty palette of colors. Composition looks unstable, is top heavy and tree-like.
By contrast, Va'an buildings are bottom-heavy, massive, and subtractive in composition. A monumental lump of rock with tiny slits for light to enter, sparsely - a mix between Tourette Monastery by le Corbusier and WW2 bunkers, dominating the landscape from high vantage points. Materials are hard, dark, obsidian-like cement, with lit engravings and little ornamentation.
Oracle buildings are an additive organic cluster of stasis-liquid protected by bio-armour, accessible by simple antichambers where these aquatic mollusks park their exo-suits. Materials are poly-chrome, iridescent, mother-of-pearl like, counterbalanced by shiny, glossy, stasis-liquid surfaces.

"if it's not visible in the silhouette, it's not visible, period"

"if it's not visible in the silhouette, it's not visible, period"

The oracles are hipersocial aquatic slugs - they live in giant liquid tanks filled with an assortment of their home biome's flora and fauna. These tanks protect their vulnerable mollusk bodies, so the shells have to be tough, adaptable and modular.

The oracles are hipersocial aquatic slugs - they live in giant liquid tanks filled with an assortment of their home biome's flora and fauna. These tanks protect their vulnerable mollusk bodies, so the shells have to be tough, adaptable and modular.

To access the tanks, oracles' exo-suits are parked in anti-chambers. Also, a study on how shells "grow" functional organs, limbs and sensors.

To access the tanks, oracles' exo-suits are parked in anti-chambers. Also, a study on how shells "grow" functional organs, limbs and sensors.

Smaller groups of oracles will take over existing structures, before clustering together to form a bigger tank where the whole pod is reunited.

Smaller groups of oracles will take over existing structures, before clustering together to form a bigger tank where the whole pod is reunited.

The initial and "ideal" oracle building was inspired Etienne Boullee's "Cenotaph for Newton", mashed together with modern "sea-life" aquarium design, where visitors travel underneath the tanks in glass tunnels.

The initial and "ideal" oracle building was inspired Etienne Boullee's "Cenotaph for Newton", mashed together with modern "sea-life" aquarium design, where visitors travel underneath the tanks in glass tunnels.

The scavengons are crafty space goblins, they use and fix anything and everything, so their buildings are expertly balanced piles of junk in everchanging states of adaptation to the inhabitants' needs.

The scavengons are crafty space goblins, they use and fix anything and everything, so their buildings are expertly balanced piles of junk in everchanging states of adaptation to the inhabitants' needs.

More or less anything in the game can be repurposed as a scavengon prop. Scavs are gregarious, numerous, and live closely together in ever-growing Weasley-esque burrows

More or less anything in the game can be repurposed as a scavengon prop. Scavs are gregarious, numerous, and live closely together in ever-growing Weasley-esque burrows

The vaans are solitary, proud and solemn creatures. They worship the darkness of the blackhole sun that swallowed their ancestral home. They live live monks, in bunker-monasteries where every drop of light is purposeful and sacred.

The vaans are solitary, proud and solemn creatures. They worship the darkness of the blackhole sun that swallowed their ancestral home. They live live monks, in bunker-monasteries where every drop of light is purposeful and sacred.

Humans be humans. They love a good grid-like modular building, made from micro-cement prefabs. You recognize them also by the green plants they cultivate on the sills and terraces of their densely packed rental apartments.

Humans be humans. They love a good grid-like modular building, made from micro-cement prefabs. You recognize them also by the green plants they cultivate on the sills and terraces of their densely packed rental apartments.

Flyby showcasing the wip architectural kits

Mechs are the wildcard species - they are sentient robots, with no real need for a specific habitat. They roam the world learning and adventuring, like unhinged teenagers. They will squat in other species' dwellings, adorning them with millitant signs.

Mechs are the wildcard species - they are sentient robots, with no real need for a specific habitat. They roam the world learning and adventuring, like unhinged teenagers. They will squat in other species' dwellings, adorning them with millitant signs.